[new edition]"Operation Eisenfaust:Legacy" release

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doomjedi
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[new edition]"Operation Eisenfaust:Legacy" release

Post by doomjedi »

Happy upcoming Christmas to you all! :) (...and happy birthday for myself tomorrow :) )

4 years in the making, Team RayCast would like to release its new mod:

Operation Eisenfaust: Legacy
http://www.moddb.com/mods/operation-eisenfaust-legacy

Featuring story and level design by Ronwolf, art by Doomjedi, programming from the talented Linuxwolf and WSJ, as well new and original soundtrack mostly by Lozer_42.

Eisenfaust Legacy new edition:
http://www.moddb.com/mods/operation-eis ... ew-edition

Eisenfaust Legacy Halloween pack:
http://www.moddb.com/mods/operation-eis ... oween-pack

The story takes place after the events that occured in Operation: Eisenfaust Origins and Operation: Eisenfaust. After Schabbs' demise, it was assumed that the Eisenfaust plans had been destroyed once and for all. But a former protégé of Schabbs has taken the blueprints of the operation and is attempting to restart it. It is up to special agent B.J. Blazkowicz to stop the Nazi's from creating another mutant army. Will B.J. stop them, or is he about to find out that the operation might have progressed a lot faster than he thought, with its effects far more devastating...

Image

Legacy began right after the cancellation of SonderKommando Revolt, long before Operation Eisenfaust: Origins was even discussed. 4 years, this closely matches Sonder in development timescale. Initial ideas were taken from some ideas thrown in the discussion of the Eisenfaust: Origins remake but ended up growing into having a life of it's own.
This is the first time Team RayCast has gone for new sounds and music made specifically for the mod.

Please read readme before playing!

Have fun! 8)
Last edited by doomjedi on Sat Dec 26, 2015 2:05 pm, edited 6 times in total.
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mbender
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Post by mbender »

Happy Birthday Doom, and looking forward to playing this!
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Post by Cyanosis »

Awesome! Have got to try this when I get back to Wolfing. And have a happy birthday!
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Post by Guest03ca »

Good timing! I've been dying for something new to play! Downloading now...
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Post by Guest03ca »

Well, after playing this mod for a while, I'm quite blown away by its features. I was expecting there to be a lot of great new things, but never in my wildest dreams did I anticipate what one particular level would have to offer...
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Post by ronwolf1705 »

Nice to see you're enjoying the mod! :)
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Post by Guest03ca »

I just finished it! I won't post any of the details for now, so as not to spoil it for anyone, but I would like to report a couple of issues... I got the GetNewActor error a few times, caused by some of the projectile firing enemies, and an enemy spawning another enemy when I killed it. It didn't happen often though. The other thing was when I got past the final ratios screen, the game bombed out saying the ENDART file had no "^P" at the beginning. I noticed that the Totenkopf SDL ENDART file was called "ENDART1"... This mod uses a modified Totenkopf SDL source, correct? Well, I renamed the ENDART file to "ENDART1", and it didn't crash. So if anyone else gets this problem, that would seem to be the solution.
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Post by ThunderEnema »

I just downloaded this! I'll be giving it a whirl later tonight.
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[release] "Operation Eisenfaust: Legacy" released!

Post by ThunderEnema »

Just got to Level 4. I'm really enjoying it so far and I can only imagine it will get even better.
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"When I see someone wearing crocs in public, I have all the information I need to know that I will never get along with that person." -Me
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Post by ronwolf1705 »

Thanks for the kind words :) that is a cool effect indeed!
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Post by Guest03ca »

Indeed; gratuitous, but satisfying.
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[release] "Operation Eisenfaust: Legacy" released!

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Post by quartzdoll »

happy birthday doomjedi. games is awesome. must play carefully because enemies shooting from too far perfectly and losing more health. sounds and atmosphere are wonderful.
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Post by doomjedi »

Thank you, guys! :)
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Post by Thomas »

Just reached level 7, managed to get 3 x 100 % on all levels thus far... What I like more about this than e.g. Eisenfaust Origins is that it does not take me hours to finish one map. It's more short, sharp, shock and very straight ahead yet still difficult (playing on hardest skill) but not confusing mapping, all sprinkled with meticulously beautiful graphics and exquisite, bug-free coding. I am a huge fan of Ogg Vorbis sounds and music, it really lifts the whole thing to another level. I am sincerely looking forward to the next levels and I wonder how this ends...

I've always been a fan of huge mods that take this whole thing to the next level. I could never make one myself - but there's nothing I love more within the modding world than playing something that just exhumes progress and elegance while still respecting the original game.
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Post by quartzdoll »

i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space. it makes me tired. :)) i am in level 4 "sewer". anyone tell me if there is a technique to find secrets automatically. :) i do it in hard way by opening map in editor and find secrets. but not all times i do that.
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quartzdoll wrote:i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space.
Because we're Diehards. :tup:
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Post by gerolf »

So far I really enjoy it and have made it to level 4! The only strange thing I've noticed is the over-sized villagers! They look like giants :lol:
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[release] "Operation Eisenfaust: Legacy" released!

Post by Executor »

Two-button strafe but no autorun, so close to proper WASD but so far...my muscle memory goes to hell when I try holding down the run button. The fact that the mod is extremely hard with the rifle guards being so quick on the draw doesn't help.

It sure looks nice but I'm not sure I can hack it. Having autorun would make it easier to play since I wouldn't have to think about the run button and could play more by instinct.
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Post by Cyanosis »

I use left alt to hold down for run with my thumb in Wolf. Not sure if that'll make it less taxing for you or not. What really hurts my hand is cursor keys and middle finger for shift!
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Post by doomjedi »

Thank you so much, guys....Thomas :)
I am sincerely looking forward to the next levels and I wonder how this ends...
At that point you should wonder how this begins, heh :)
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Post by Guest03ca »

At that point you should wonder how this begins
I thought things started to get really interesting at level 6. That level is a gem... The creepy atmosphere, the feeling that you're getting close to your objective, and that deliciously suspenseful music. A question for the composer (Lozer_42?): Was it intentionally similar to "Evil Incarnate"? It definitely reminds me of it. In any case, it's a lovely track, and...
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Post by Tricob »

quartzdoll wrote:i wonder how you guys find all secrets in a level. it is so boring to crawl through all walls while pressing space. it makes me tired. :)) i am in level 4 "sewer". anyone tell me if there is a technique to find secrets automatically. :) i do it in hard way by opening map in editor and find secrets. but not all times i do that.
Finding the secrets was easy enough, but I never could get 100% kills in Level 2. Even looking in the map editor, I have no idea what I missed.
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Post by doomjedi »

Tricob wrote:Finding the secrets was easy enough, but I never could get 100% kills in Level 2. Even looking in the map editor, I have no idea what I missed.
https://www.youtube.com/watch?v=he3k_nTSE0Y
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Post by Lozer_42 »

Wolf_CCCP wrote:A question for the composer (Lozer_42?): Was it intentionally similar to "Evil Incarnate"? It definitely reminds me of it. In any case, it's a lovely track, and...
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Actually, no, the similarity was not intentional. I just had the tune in my head one day and thought, "That's what I'll use on that level." Though the similarity did come to my attention later on, I thought it just fit the level so well that I didn't want to change it.
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Post by doomjedi »

Download file (dropbox link and soon - moddb link) was updated to prevent end-mod crash and fix mapping error that prevented access to one of the secret levels.
Direct link to new map files:
https://dl.dropboxusercontent.com/u/3751922/sfix.rar
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Post by doomjedi »

Another mapping fix for blocked treasure/secret
https://dl.dropboxusercontent.com/u/3751922/sfix.rar
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Post by doomjedi »

dropbox link updated with exe update to fix crashes and most of the other reports.
Should not affect saved files.
If you want direct download link for the new exe:
https://dl.dropboxusercontent.com/u/375 ... mitfix.rar
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Post by quartzdoll »

compile whole setup with fixes and upload again after you receive sufficient level of reports. applying each patches is like windows update hehehe. in 6th level now i liked it because there are MG42 guns inside the room with unlimited ammo. by alerting enemies i can run towards MG42 and shoot them for good. i am Terminator lol. :)
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Post by doomjedi »

But people play the mod NOW. Have issues NOW.
People make youtube videos of it NOW.

If you want download it all - come back in a few weeks and download again from moddb :) You'll get it all done.