Spear of Destiny unused End-of-Game message

Chat on the Original Spear of Destiny Game

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Sigma64
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Spear of Destiny unused End-of-Game message

Post by Sigma64 »

In the files of Spear of Destiny, there is some end-text that was never used. I have posted it here simply because most people probably don't know about it, and it is an interesting view into what the ending of SOD was initially supposed to be. Note that the Ubermutant is called "Schabbs' last curse on humanity", implying that Spear of Destiny was intended to be a sequel, or simply that whomever was typing the end-text never reviewed it because it was never used (Or it's like DOOM's 4th episode ending, in the lack of story consideration...).
THE ANGEL OF DEATH HAS FALLEN...

You were found by Allied forces on a grassy hill a distance from the smoking
remains of Castle Nuremberg, the Spear clutched in your wounded hands. A
thin wispy smoke rose off your still body. The grass and earth beneath you
appeared burned by fire.

In the Allied hospital, you tell no one of your frightening final battle
with the Angel of Death, lest they think you mad. But you still
bear the scars of the other great foes of Castle Nuremberg, dark and deadly,
starkly vivid in your memory.

The horrible Trans Grosse, from the family of strong Aryans born of the stuff
of Hitler's dreams. The heat of his twin chainguns bearing down on you
still chills you.

The stout Barnacle Wilhelm, his thick blue breastplate shining under the
harsh lights of the castle. He was what he was.

Then the horrible abomination of the Ubermutant, Dr. Schabbs' last curse
on humanity, chaingun built into his chest, four arms wielding butcher's
knives, the depths of Hitler's twisted evil in the flesh.

And the great guardian of the Spear, the Death Knight. Two missile launchers
and two huge chainguns--the battle with him comes back to you as cacophony
and pain.

With the Spear gone, the Third Reich will fall. May it never rise again.
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Post by AlumiuN »

I think Spear Of Destiny is supposed to fit between episodes 2 and 3.
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Post by Tricob »

I've seen this text appear after the Angel Of Death is defeated. After that, BJ has a chat with the general (I assume?) about destroying Hitler now that the spear has been obtained by the U.S..

The ending credits boast some very good graphics, and the sepia overtones work really well with the images. But the music ... You've heard it before. Not that the music's bad, mind you. :)
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Re: Spear of Destiny Unused Text

Post by Sigma64 »

AlumiuN wrote:I think Spear Of Destiny is supposed to fit between episodes 2 and 3.

Fair enough. I kind of went with the strangely universal assumption that SOD came pre-Wolfenstein in general, which makes no sense considering the mutants, but this is coming from the people who printed that the Spear was being held in castle Wolfenstein on the box, and added an episode at the end of DOOM after THE END had been clearly displayed, so I assumed they just wanted to make a new episode at all costs. This, this is such a logical solution. I am somewhat saddened that I never came to it, but thank you for mentioning it.
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Re: SOD Unused stuff

Post by Sigma64 »

Tricob wrote:I've seen this text appear after the Angel Of Death is defeated. After that, BJ has a chat with the general (I assume?) about destroying Hitler now that the spear has been obtained by the U.S..

The ending credits boast some very good graphics, and the sepia overtones work really well with the images. But the music ... You've heard it before. Not that the music's bad, mind you. :)
There is similar text displayed, but not this text. The comments about each boss are removed, except the memory of the Angel of Death, which remains intact. ID decided to go with the Super-Cool image ending rather than the text, and apparently they also decided that they needed A LOT of credits with individual palettes (Which makes SOD somewhat arduous to mod, although fortunately, the palettes are the last entries in the VGAGRAPH/VGAHED files, so replacing them is a cinche.)
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Post by Tricob »

Okay, yes. You're right. Thank you for the correction. :)
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Post by Guest03ca »

AlumiuN wrote:I think Spear Of Destiny is supposed to fit between episodes 2 and 3.
+1
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Post by Chris »

Hi Gwendoline!
Last edited by Chris on Mon Jul 10, 2017 1:54 pm, edited 1 time in total.
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Post by Sigma64 »

Out of curiosity, where did you find this "early version"? I would very much like to have a look at it.
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Post by Guest03ca »

Sigma64 wrote:Out of curiosity, where did you find this "early version"? I would very much like to have a look at it.
It fell off the back of a lorry. ;-)
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Post by Sigma64 »

Probably true. However, I still would like a link, if possible.
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Post by Sigma64 »

Thanks, Chris! (I can't run the .exe, but I will check out the files.)
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Post by Sigma64 »

Sorry, I wrote that too quickly. I tried to use DOSBox mac for it, but I think I need to use Windows. Is the date command used to run dosbox, or inside dosbox?
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Post by Cyanosis »

Wow I never saw those endgame screens before, I didn't even know there was unused text for the final screen either. I love how there's always something new to discover for these old games.
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Post by Sigma64 »

Yeah, all the ID games have something really well hidden or unused in them. I initially thought that the only unused resource from Spear of Destiny was the "DeathCam (TM)" sprite in the VSWAP, but there's more!
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Post by gerolf »

I remember seeing this when viewing the game files using WDC. I always assumed they were for when you beat the bosses but they decided not to put text in between the levels.

Also I always imagined SOD takes place before episodes 1-3. I'm not sure if it takes place before 4-6 or after, but I feel it takes place before the original trilogy.
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Post by Sigma64 »

Yeah, I could only view these files in WDC. AS for the positioning of SOD, it seems that it indeed was a sort of episode 2.5.
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Post by Guest03ca »

Funnily enough, in the original source, Barnacle Wilhelm & Death Knight have a death cam state each:
statetype s_willdeathcam = {false,SPR_WILL_W1,1,NULL,NULL,&s_willdie1};
statetype s_deathdeathcam = {false,SPR_DEATH_W1,1,NULL,NULL,&s_deathdie1};
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Post by Tricob »

There's also a "give up" statetype for several enemy types. It's created by the code, but it doesn't specify anything with it ... not even a sprite.

We do see "give up" animations in Rise Of The Triad, for whatever it's worth. The concept was probably fine-tuned several times before it made its first appearance in an Id game. I wonder if Id had considered it in the Catacomb Abyss series ...
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Post by Guest03ca »

Tricob wrote:There's also a "give up" statetype for several enemy types. It's created by the code, but it doesn't specify anything with it ... not even a sprite.
Oh, but there is... ;-)

Image
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Post by Sigma64 »

Ah, the unused DOOM art reveals much. I kind of feel that the "give up" state should have been kept: If the player enters the room with a chaingun/rocket-launcher, and a guard has a pistol and yells "ACHTUNG!"! And tries to fight the player, it degrades the realism. Actually, I enjoy this state to the degree that I added it in some of my recent mods as one of the guard pain states, having roughly a 1/10 chance of surrendering, and playing the Rise of the Triad "no...please!" sounds.
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